$22.50
$22.50
Playing Sum Attack!
Every deck comes loaded with these game-changers. The matching card game is instantly familiar, so anyone can jump in and start playing within minutes. *Note, there is no Wild Draw 4 card in the multiplication game.
How to Play
Addition & Subtraction:
Setup: Deal 7 cards to each player. Place the rest of the deck face-down as the draw pile, then flip the top card to start the discard pile.
On your turn, play a card that matches the top of the discard pile in either way:
Match the color — play any card in the same color as the card on top, regardless of what number or equation is on it.
Match the value — play any card whose number equals the value of the card on top. Equation cards count as their answer, so a 4 can be matched by another 4, or by an equation like 2+2 or 6−2 — and once your equation card is on top, the next player can match either its color or its answer, the same as any other card.
Wild cards can be played on your turn regardless of color or value — see the wild card guide above for what each one does.
Can't play? Draw one card from the draw pile. If it's playable, you may play it immediately; if not, your turn ends.
Winning: The first player to play all their cards wins the round.
House rule — Adventurous draw: For a more adventurous game, instead of drawing just one card when you can't play, keep drawing from the pile until you draw a card you can play, then play it immediately. This keeps hands moving fast and adds pressure late in the round.
Setup: Deal 7 cards to each player. Place the rest of the deck face-down as the draw pile, then flip the top card to start the discard pile.
On your turn, play a card that matches the top of the discard pile in either way:
Match the color — play any card in the same color as the card on top, regardless of what number or equation is on it.
Match the value — play any card whose number equals the value of the card on top. Equation cards count as their product, so a 9 can be matched by another 9, or by an equation like 3×3 — and once your equation card is on top, the next player can match either its color or its product, the same as any other card.
Wild cards can be played on your turn regardless of color or value — see the wild card guide above for what each one does.
Can't play? Draw one card from the draw pile. If it's playable, you may play it immediately; if not, your turn ends.
Winning: The first player to play all their cards wins the round.
House rule — Adventurous draw: For a more adventurous game, instead of drawing just one card when you can't play, keep drawing from the pile until you draw a card you can play, then play it immediately. This keeps hands moving fast and adds pressure late in the round.
See It In Action
A quick look at how one turn flows into the next.
Matched by value: 2 + 2 equals 4, so it's a legal play — even though the colors are different.
Wild cards can be played anytime — any color, any value, no matching needed.
Matched by color: both cards are green, so it's a legal play — even though 4 - 2 doesn't equal 8 - 4.
Double Trouble matches by color here — now the next player draws 2 cards before their turn.
Matched by value: 3 x 3 equals 9, so it's a legal play — even though the colors are different.
Wild cards can be played anytime — any color, any value, no matching needed.
Matched by color: both cards are blue, so it's a legal play — even though 35 doesn't equal 63.
Double Trouble matches by color here — now the next player draws 2 cards before their turn.
Either way, once a card is played, it's the next player's turn to match whatever's now on top.
The Sum Attack! Card
The trickiest card in the deck, once you see it in action it's easy.
Look at the value of the last two number cards played — whether it's a plain number or an equation, use its answer. Add those two values together. In this example, the last two cards played were worth 4 and 6, so the total is 10. You now have 10 cards to hand out to any players of your choice — split it however you like. Note* for very young players the Sum Attack! Card may get too confusing. If so, remove it and just use the other Wilds available for easier math fun learning.
Example split — 2 players
Example split — 3 players
Max 6 cards to any one player — split it however you like.
Look at the last number card played — whether it's a plain number or an equation, use its answer. Add up its individual digits. In this example, the last card played was 84, so 8 + 4 = 12. You now have 12 cards to hand out to any players of your choice — split it however you like.
Example split — 2 players
Example split — 4 players
Max 6 cards to any one player — split it however you like.